We cover another basic aspect of game development, which is the main loop, using a simple javafx app as an example. if you are curious about what threads i'm talking about, you can read about. After looking at some code sources out there i noticed java swing games usually create a class implementing runnable, create a new thread and set up the game loop in the run() call. but javafx games. In retrospect it was probably not a good idea to give the animationtimer its name, because it can be used for much more than just animation: measuring the fps-rate, collision detection, calculating the steps of a simulation, the main loop of a game etc. in fact, most of the time i saw animationtimer in action … continue reading "using the javafx animationtimer".
Gamelooppart2. the gamelooppart2 is the driver or main javafx application that runs the game. this creates a gameworld object to be initialized and starts the game loop..
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